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Small product notes for visible changes.

v0.2.1 · Jun 3, 2026

Mini Codex V2 becomes the production path

June 3's update makes Mini Codex V2 the default production surface, adds live agent-loop and event replay support, removes legacy Mini Codex source paths, improves production UX, and brings Avatar Studio into V2.

  • Mini Codex V2 save evidence now covers Asset Studio, Game Studio, Studio Docs, event replay, default routing readiness, and final Stage 12 verification.
  • Stage 13 removes legacy host surfaces and preload methods, routes V2 submits through host tools, marks proven legacy gates deleted, and verifies the V2-only routing path.
  • Workbench transcript UI, shell styling, and frame pieces moved into shared V2-owned components so product surfaces can reuse the familiar layout without reviving legacy behavior.
  • The V2 agent loop now drives production flows with run status, transcript updates, host apply coordination, subject production tools, and clearer pre-work messages.
  • Production UX now shows stronger pending/apply state, progress copy, host evidence, and transcript treatment while avoiding legacy patch-card fallback.
  • Avatar Studio now has V2 production contracts, a V2 host entry, active avatar boundary coverage, and virtual-file production support.
  • Stage 15 deletes remaining legacy Mini Codex source paths and aligns docs, Electron bridge ownership, debug summaries, workflow tests, and cleanup contracts around V2-only behavior.

v0.1.21 · Jun 2, 2026

Mini Codex V2 host entry, apply, and save replay land

June 2's update establishes Mini Codex V2 as an isolated Codex SDK agent foundation and connects map, asset, game, and Studio Docs production through V2 host entry, apply, and save evidence.

v0.1.20 · Jun 1, 2026

Production contracts and completion evidence get stricter

June 1's update hardens Mini Codex production contracts, adds completion evidence verification, and repairs map production transcript and source handoff.

v0.1.19 · May 30, 2026

Feature docs and Studio Docs production checkpoints tighten

May 30's update clarifies the feature documentation workflow and records the Studio Docs production checkpoint before the Mini Codex V2 transition work.

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⌂ / Maps / Deep Forest Grove
Public

Deep Forest Grove

Reusable voxel forest level with layered terrain, dense blocky trees, canopy bridges, river, stone ruins, cliffs, cave hollow, clearings, fallen logs, flower patches, and readable natural landmarks.

by tahooki

Footprint 168 x 168 tilesUpdated May 6, 2026
forestnaturecanopylevel-designvoxel
860 uses00
Play MapCreate Game